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- /* -------------------------------------------------------------------------- */
- /* DFUSE DEMO 6 : second altitudes */
- /* -------------------------------------------------------------------------- */
-
- This mini-level has been designed to demonstrate the use of second altitudes.
-
- You fill find:
-
- 1. A platform at 12 in height => this give its underlying sector a second
- altitude of -12. I also made 2 gaps (the big columns from floor to ceiling)
- this is to hide the platform extremities which aren't textured by the game.
- Remove one of the gaps to see what I mean. A simple elevator has been created
- for you to be able to go up there. Notice that you can walk ON the platform,
- AND UNDER it.
-
- 2. A simple river sector which has a second altitude of 4 (ie you are 4 deep).
- Notice that this is sufficient to make it waterlike (ie the splash and
- the weapon impacts). A little scroll_floor elevator has been created to
- first give it a 'moving' look and second simulate current.
-
-
- TO INSTALL IT
- =============
-
- Go to the DOS prompt, and type 'demo6-d! -d'.
-
- DON'T FORGET THE '-d' or the level will be extracted in the wrong directory.
-
- Be careful, this is a SECBASE replacement, and you risk to destroy any work you
- have done on that level.
-
- (note that extracted means 'from the PKZIP exe file' here, not from a .GOB)
-